Senior 3D Character Animator

Meritxell Torra Pla

Character animation Gameplay 2.5D & UI

I bring characters to life. More than 13 years animating for globally recognized mobile games, plus a background in film, TV and advertising — from first keyframe to in-engine Unity integration.

◆ Barcelona, Spain ◆ 3D · 2D · 2.5D pipelines ◆ Available for new projects
Meritxell Torra Pla
13+ years of keyframes
13+Years in mobile games
25+Titles & productions
3D·2D·2.5DAnimation pipelines
Maya·Spine·UnityCore toolset

Demo Reel

The work, in motion.

A reel says more than any line of text. Here's a selection of character and gameplay animation across mobile, film and advertising.

Private demo reel

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About

Thirteen years making pixels feel alive.

Senior Character Animator with more than 13 years in the mobile gaming industry, specializing in character animation, gameplay animation and live games within free-to-play environments, with strong cross-functional collaboration.

Extensive experience across 3D, 2D and 2.5D pipelines for globally recognized mobile titles, with a solid understanding of game integration workflows, animation systems and production processes inside Unity — including UI animation, Animator state machines and in-engine implementation.

Before games, more than two years in film, TV and advertising — feature films, TV series and commercials for brands like Toyota and Vodafone — plus character rigging, skinning and layout work.

Experience

A timeline of characters.

From feature films and commercials to twelve years shaping live mobile games at one of Europe's biggest studios.

Senior Character Animator

· Socialpoint (Zynga / Take-Two) May 2014 – 2026 · Barcelona

Worked across multiple mobile titles and R&D projects — character animation, gameplay systems, UI animation and in-engine implementation for both live and in-development games.

Two Dots 2023–2026

2.5D character, UI and environmental animation for live content — Scavenger Hunts, Saga Maps, library systems and seasonal features. Asset preparation and integration in Unity & Photoshop, plus pipeline guides for the team.

Monster Legends 2025–2026

2D character animation with Esoteric Spine; created and adjusted character rigs for scalable animation pipelines.

Mayhem 2024–2025

High-quality 3D character animation in Autodesk Maya, implemented and tested directly in Unity to validate gameplay integration.

Match in Paris 2021–2023

3D character animation for gameplay and features; integrated assets into Unity and optimized Animator transitions and state machines alongside engineering.

Senior 3D Character Animator

· PixelMob 2013 · Barcelona / København

Feature film “Papa, soc una Zombie 2” — high-quality 3D character animation in Autodesk Maya, based on storyboard.

Senior 3D Character Animator

· Digital Dreams Films 2012 · Barcelona

Feature film “Dragon Hill, La Colina del Dragón” — character animation in Autodesk Maya, based on storyboard.

3D Character Animator

· Dédalo Studio 2011 – 2012 · Barcelona

TV advertising — eight commercial projects including the Toyota and WBA campaigns. Character animation in Autodesk 3ds Max, adding creativity and life to the shots.

3D Character Animator & Rigger

· Baleuko · Virtual Toys · Anera Films · NOH Studios · Aparenta 2008 – 2011

Early career across feature films, TV series, video games and advertising: Olentzero and The Wish Fish (Baleuko), Happets film & TV series (Anera), Torrente Online 2 and Cooking Party for Ubisoft / Nintendo Wii (Virtual Toys), Los Gatuitos for Vodafone (NOH), and rigging/animation for Celtunis (Aparenta).

Selected Titles

Games & productions shipped.

A selection of mobile titles, films and commercials I've worked on over the years.

Two DotsMobile · 2.5D
Monster LegendsMobile · 2D Spine
MayhemMobile · 3D
Match in ParisMobile · 3D
Dragon City 2Mobile
Top TroopsMobile
Dragon LandMobile
League of DragonsMobile
Dragon StadiumMobile
Champions DestinyMobile
Hero LegendsMobile
Jurassic HunterMobile
Dogs Home 2Mobile
Social Empires 2Mobile
RageballMobile
Papa, soc una Zombie 2Feature film
Dragon HillFeature film
HappetsFilm & TV
Cooking PartyWii · Ubisoft
Toyota / WBA SpotsAdvertising

Recommendations

What colleagues say.

A few words from animators, leads and clients I've worked with — gathered from LinkedIn recommendations.

I had the pleasure of collaborating with Txell on a project between Zynga and Social Point. Despite working across very different time zones, she was one of the easiest and most rewarding people I've worked with in a long time. As an animator, she was talented and professional — but what really stood out was how she handled feedback. Rather than implementing notes mechanically, she'd take the direction and keep pushing until the animation genuinely landed. That drive to get it “right”, not just get it done, is rarer than it should be and always impressed me. She was also a joy to work with — warm, eager to learn, and genuinely collaborative. Any team would be lucky to have her.

TOTim OberlanderPrincipal Animator · Zynga · 2026

Meritxell es una animadora de extremado talento. Con apenas unas leves indicaciones es más que capaz de traer a la vida a todos los personajes que ha animado. Sin duda es una profesional excepcional y con una implicación total en los proyectos. He tenido la suerte de colaborar con ella en múltiples proyectos y espero seguir haciéndolo durante muchos más. Sin duda es una profesional que no dudaría en contratar para la animación por su integridad, compromiso y, por supuesto, por sus resultados siempre muy por encima de lo esperado.

MFMilo FartoDirector, Creative Services · FunPlus Barcelona · 2012

Meritxell is a great animator with big potential. Her passion and experience in drama art, and her personality, give her animations a special sensibility and expression. In the last job where we worked together she showed great professionalism, working under high pressure in a high-quality production with very tight deadlines. She is very perfectionist, strict and disciplined with her work. She also adapts easily to teams, and as a co-worker she is really great.

NGNeus Gordillo3D Animator · 2011

Lo que más destaca de Meritxell, aparte de su implicación, positivismo y capacitación profesional, es la sensibilidad que desprende y aplica a cada una de sus animaciones. Meritxell proviene del mundo del teatro y esto se nota en el momento de dar vida y personalidad a los personajes. Como persona es encantadora, positiva, autoexigente y una pieza clave en cualquier equipo de animación.

MJMarta JofréFinancial & Administrative Manager · 2021

I have worked with Meritxell directly, as part of the same team on “Olentzero eta Iratxoa” (Baleuko). She has always shown great professionalism and accuracy in the scenes assigned to her. She always brings a smile and help to the whole team — any production would be lucky to have her.

CBClaudia BichLayout Artist · 2011

Training

Built on craft.

Specialized training at Digital Dreams Films — an Autodesk Authorized Training Center.

2007

Technical Animation (Maya)

Animation specialty.

2008

Rigging & Setup (Maya)

Character rigging and setup.

2008

Dynamics & Fluids (Maya)

Technical simulation.

2009

Lighting · Texturing · Rendering

Mental Ray & Maya.

2006

Maya 8.0

Foundational training.

Contact

Let's make
something move.

Open to new opportunities in games and animation — full-time, freelance or collaboration. Let's talk.